O
verview:Internet of Things (IoT) is a sprawling set of technologies and use cases that have no clear, single definition. One workable view frames IoT as the use of network-connected devices, embedded in the physical environment, to improve some existing processes or to enable a new scenario not previously possible.
These devices, or things, connect to the network to provide information they gather from the environment through sensors, or to allow other systems to reach out and act on the world through actuators. They could be connected versions of common objects you might already be familiar with, or new and purpose-built devices for functions not yet realized. They could be devices that you own personally and have on your person or in your home, or they could be embedded in factory equipment, or part of the fabric of the city you live in. Each of them is able to convert valuable information from the real world into digital data that provides increased visibility into how your users interact with your products, services, or applications. And adding Interaction Design techniques to it - is just making that product bang on.
Topics Covered :
1. Micro Interactions
2. Understand Your Brand
3. Experimental Thinking
4. Brand Interactions
5. End to End Customer Journey
Suitable Attendees :
UX Designers, UI Designers, Students, Freshers, No Design Background - But Enthusiastic to Learn, Founders and Engineers.